A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
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Academy Of Interactive Arts & Sciences Podcasts
The world’s leading professors explain the latest thinking in the humanities and social sciences in just 10 minutes.
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Where Georgia Cyber Academy (GCA) shares hootworthy stories of their Champions rising up, aiming high, and soaring. GCA is an online, tuition-free, public charter school serving students in grades K-12 throughout the state of Georgia. We provide a learning environment where students are empowered to reach their full academic potential through active participation in live interactive classes and an engaging curriculum that supports individualized and differentiated student learning paths.
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Master Class: How to Communicate in Public and Ace VoiceOvers. https://www.facebook.com/RealSolutionswithScottAlexander/ Scott has decades of combined experience in both Radio and TV…announcing, voice-over production, promotions, research, sales, and development. While residing in Southern California Scott has worked for DreamWorks, POP.com, NBC, and is a former member of the Academy of Television Arts & Sciences. Scott has voiced hundreds of commercials for radio, TV, narrated Infomercials ...
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How Moonhood Handcrafted The Midnight Walk with Real Claymation
2:07:42
2:07:42
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2:07:42Trent Kusters chats Klaus Lyngeled and Olov Redmalm from Moonhood, who recently released the handcrafted cozy horror game, The Midnight Walk. Together they discuss their early careers and how they found themselves working together and eventually co-founding their own studio; their previous work on titles such as Fe and Lost and Random and how that …
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Who invented the potato? And why should we care?
10:04
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10:04"How did Sir Walter Raleigh invent the potato?” In this 10-Minute Talk, Rebecca Earle FBA takes up Philomena Cunk’s question to explore the global history of the potato and explain why we should care. Speaker: Professor Rebecca Earle FBA 10-Minute Talks are a series of pre-recorded talks from Fellows of the British Academy screened on YouTube and a…
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How Two Studios Brought LEGO Horizon Adventures to Life
1:43:54
1:43:54
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1:43:54Trent Kusters chats with Stéphane Varrault from Guerrilla Games and Xu Xiaojun from Studio Gobo about their collaborative work on LEGO® Horizon Adventures. Together they discuss how their two studios worked together on bringing Aloy's adventures to the LEGO® universe; what it takes to appeal to a younger audience; how they designed the game to focu…
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Uncovering the Secrets Behind Bionic Bay with Creator Juhana Myllys
1:31:13
1:31:13
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1:31:13Adam Orth chats with Juhana Myllys, creator of physics based platformer Bionic Bay. Together they discuss how he identifies great ideas and where he finds inspiration; the early designs and concept art that led to the development of Bionic Bay; designing the core gameplay such as the swap mechanic and platforming; and creating a visual language tha…
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The Man Who Shot Nelson: A French Take on Trafalgar
11:58
11:58
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11:58From a fake news report claiming a French victory to fictional memoirs and literary retellings, the Battle of Trafalgar’s legacy in France became shrouded in myth over the following years of the Nineteenth Century, particularly around the identity of the man who shot Nelson. In this 10-Minute Talk, Dr David McCallam recounts how the French responde…
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Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard
1:16:07
1:16:07
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1:16:07Austin Wintory chats with Lorien Testard, the composer for Sandfall Interactive's debut hit RPG, Clair Obscur: Expedition 33. Together they discuss his background in music theory and how he connected with Sandfall; working with singer Alice Duport-Percier to create the vocal pieces; creating a soundtrack with diverse sounds that keeps a unified vis…
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Exploring Wartales with Shiro Games' CEO Nicolas Cannasse
2:06:39
2:06:39
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2:06:39Trent Kusters chats with CEO and Co-Founder of Shiro Games, Nicolas Cannasse. Together they discuss his career in games including co-founding two succesful indie studios with his prior work at Dead Cells developer Motion Twin; creating his own programming language called Haxe; his work as a game director on titles such as Evoland, Northgard, and Wa…
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In a post-truth world, can we always trust data? And what about our human biases? Walking us through ‘the ladder of misinference’, Alex Edmans FBA outlines how statistics and studies can feed misinformation, and the tools we need to resist and make informed choices. You can learn more from Professor Edmans on the subject in his recent book ‘May Con…
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XCOM Creator Julian Gollop Shares Game Design Tips, Dev Stories and More
1:34:15
1:34:15
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1:34:15Trent Kusters chats with Julian Gollop, founder and game designer at Snapshot Games. Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to his studio's latest release, Chip 'n Clawz vs. the Brainioids; how to use constraint as a key design pillar; having the courage to remove features for…
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How Clair Obscur: Expedition 33's Epic Story was Crafted with Jennifer Svedberg-Yen
1:34:44
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1:34:44*This episode contains heavy spoilers for Clair Obscur: Expedition 33 Alexa Ray Corriea chats with Jennifer Svedberg-Yen, the lead writer on Sandfall Interactive's debut hit, Clair Obscur: Expedition 33. Together they discuss how she went from a career in finance and investments to her first job in games; how the world and characters evolved throug…
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Eugenics is a coercive ideology with a destructive history over the course of the 19th and 20th Centuries. But did support for eugenics die out after the Second World War? Unpacking the movement and its roots in academia, Rebecca Sear FBA explores the question of whether we are witnessing a resurgence in eugenics today. Speaker: Rebecca Sear FBA, P…
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Kingdom Come: Deliverance II with Lead Designer Prokop Jirsa
1:53:00
1:53:00
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1:53:00Trent Kusters chats with Prokop Jirsa, Lead Designer on Kingdom Come: Deliverance II, the hit historical RPG by Warhorse Studios. Together they discuss the key pillars of the Kingdom Come series that influence the decisions they make around narrative and design; their focus on emergent gameplay and how that informs their philosophy on quest structu…
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Writing the Mythos of South of Midnight with Zaire Lanier and Dani Dee
1:17:03
1:17:03
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1:17:03Alexa Ray Corriea chats with writers Dani Dee and Zaire Lanier about their work on Compulsion Games latest action-adventure, South of Midnight. Together they discuss how they began their careers in writing and what led them to Compulsion Games; how the team stayed authentic to the folklore of the American Deep South; the process of writing the main…
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The Dead Sea Scrolls and Beginnings of Western Mysticism
12:49
12:49
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12:49What are the Dead Sea Scrolls? Who discovered them? And why are they important? Professor Philip Alexander FBA explores the history of the scrolls, and their role in uncovering the beginnings of Western Mysticism. Want to learn more from the British Academy? Check out our Folklore Reimagined season on our website: https://www.thebritishacademy.ac.u…
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Expedition 33 with Maelle Actor Jennifer English
59:29
59:29
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59:29Alexa Ray Corriea chats with actor Jennifer English, best known for her iconic roles in games like Elden Ring, Baldur's Gate III, and Sandfall Interactive's debut smash hit, Clair Obscur: Expedition 33. Together they discuss her prior career in classical theater as well as her previous work in games leading up to playing Maelle in Expedition 33; wo…
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Navigating the Shifting Corridors of BLUE PRINCE with Creator Tonda Ros
1:59:59
1:59:59
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1:59:59Trent Kusters chats with Tonda Ros, the creator of the mind bending puzzle roguelike, Blue Prince. Together they discuss his prior career navigating the film industry and how he found himself creating his first game; the early tools and resources that helped him get started; brining in additional team members and what that meant for the project tim…
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How 3 Brothers Started a Game Studio - Butterscotch Shenanigans
1:07:53
1:07:53
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1:07:53Trent Kusters chats with brothers Adam and Seth Coster of indie studio, Butterscotch Shenanigans, who recently released Crashlands 2, the sequel to their hit debut release. Together they discuss their story of 3 brothers working in different fields who came together to make games; the mistakes and lessons they learned while building the studio; how…
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Avowed Game Director Carrie Patel talks World Building and Narrative Design
1:02:07
1:02:07
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1:02:07Alexa Ray Corriea chats with Carrie Patel, the Game Director on Obsidian Entertainment's Avowed. Together they discuss how the team worked within the Pillars of Eternity universe while expanding the world and characters; transitioning the gameplay from an isometric RPG to a focus on first person action; writing memorable companions; and the complex…
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From Dragon Age to Eternal Strands with Mike Laidlaw
1:13:13
1:13:13
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1:13:13Alexa Ray Corriea chats with Mike Laidlaw, Chief Creative Officer at Yellow Brick Games. Together they discuss his career developing role-playing games including his role as Creative Director on the Dragon Age franchise; the development of his new studio's first release, Eternal Strands; creating the physics based combat system; the key pillars for…
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Creating the Super Earth of Helldivers 2 with Arrowhead's Johan Pilestedt
3:17:22
3:17:22
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3:17:22Trent Kusters chats with Johan Pilestedt, the Game Director on Arrowhead Game Studios' smash-hit, HELLDIVERS™ 2. Together they discuss his path in games that led to the founding of Arrowhead alongside his classmates in Sweden; the development and release of their first title, Magicka; the original ideas around that laid the foundation for the Helld…
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