The RPG actual play arm of the Advance After Combat podcast. System Matters.
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AACabal Podcasts
Our Portlander protagonists try to maintain business as usual amid plagues and kidnappings. Each receives an ominous communication. Burt Tremmard: Tony Cade Lanelor: Duck Max Jenke: Hollywood GM: BlackRockBy AACabal
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GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Kyle, Brad, Patrick, Tony, DuckGM: DaveBy AACabal
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The journey to Elskadr is fraught with danger, so our heroes are using all the resources at their disposal to make their way safely through the dark forest. Players: Tony, Ty, Rex (absent), and Dave GM: DuckBy AACabal
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The Curse of Strahd-037-[Dungeons & Dragons 5th Edition]
2:52:20
2:52:20
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2:52:20The Finale - Part One Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood MikeBy AACabal
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DCC Whiterock Session 96 Our heroes return the children safety, but the centaurs march to war! With the only gate home still open behind the enemy, they join in the campaign to save the forest. Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A (absent) GM: DuckBy AACabal
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Our heroes final venture beyond the wall and things do not go smoothly from the start. Players: Tony, Ty (absent), Rex, and Dave GM: DuckBy AACabal
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Deeps of Geneva Lake-07-[Liminal Horror].mp3
2:16:13
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2:16:13(Conclusion) Of fluid dynamics, labyrinths and transformations. Players: Duck, Art GM: BlackRockBy AACabal
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Our players come out of the sewers and start planning for a trip beyond the wall. Players: Tony, Ty, Rex, and Dave GM: DuckBy AACabal
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The Curse of Strahd-036-[Dungeons & Dragons 5th Edition]
2:25:06
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2:25:06The Beginning of The End Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood MikeBy AACabal
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DCC Whiterock Session 95 The redcap boss is defeated by the sleep master Norwood and the party rescues the little girl. Can they avoid the patrols and get the girl to safety? Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A GM: DuckBy AACabal
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Our GMs gather to discuss the state of play in the Cabal, the ACKS RPG, and GURPS! RoundTablers: Dave, Rex, Ty, DuckBy AACabal
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Our heroes continue to explore underneath the streets of Longbru. Players: Tony, Ty, Rex, and Dave GM: DuckBy AACabal
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DCC Whiterock Session 94 Iriladar has a dream about the death of a unicorn and the party heads off to see if it can help them solve the mystery. Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A GM: DuckBy AACabal
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Oasis of the White Palm-010-[Old School Essentials]
1:56:06
1:56:06
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1:56:06The party makes their way to the Crypt in search of the Princess Rocket Man, Duck, Pete A, Art, Hollywood, TyBy AACabal
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DCC Whiterock Session 93 The party ventures into the burnt wastelands of the demiplane and encounters a powerful military patrol. Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A GM: DuckBy AACabal
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Our heroes continue to clear the basement of monsters and discover some interesting items. Players: Tony, Ty, Rex, and Dave GM: DuckBy AACabal
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Wixey and Agent Frank get on bikes and hit the open road .. to Mexico! Agent Frank is a professional and takes care of business. When Wixey is in charge of leading them through the mountains in the zone of silence, things go a little less well. Agent Frank: Jason Wixey: Petey GM: DuckBy AACabal
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The party has arrived at the border town of Longbru, and find some work trying to clear out a cellar. Rats? Players: Tony, Ty, Rex (absent), and Dave GM: DuckBy AACabal
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A session zero for a new MotW adventure and Agent Frank and the Seeker, Wixey. Listen in to the meet-cute for Frank and Wixey at a support group in Virginia. Agent Frank: Jason Wixey: Petey GM: DuckBy AACabal
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DCC Whiterock Session 92 Our brave adventurers continue to explore the demiplane of forest, and have accepted a quest to attempt to stop an evil plot which is killing unicorns. Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A GM: DuckBy AACabal
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Our adventurers make their way back to town and report on the status of the mine. Then it is on to the Citadel! Players: Tony, Ty, Rex, and Duck GM: DaveBy AACabal
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DCC Whiterock Session 91 Our brave adventurers make their way to the Centaur camp. How will they be received? Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A (absent) GM: DuckBy AACabal
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DCC Whiterock Session 90 Our party continues their quest in the demiplane of forest. Spiders? Who doesn't like spiders? Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A GM: DuckBy AACabal
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Oasis of the White Palm-009-[Old School Essentials]
2:10:55
2:10:55
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2:10:55The party unravels the deeper conspiracies and mysteries at the Oasis of the White Palm. Rocket Man, Duck, Pete A, Art, Hollywood, TyBy AACabal
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The players continue to hold off the horde of fae, then decide discretion is the better part of valor. Players: Tony, Ty, Rex, and Duck GM: DaveBy AACabal
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The Curse of Strahd-035-[Dungeons & Dragons 5th Edition]
2:17:12
2:17:12
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2:17:12The Price of Power Part Two Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood MikeBy AACabal
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Eino falls asleep on watch in classic guild fashion, and the party confronts a veritable army of fae warriors. Surely, the monster alert level had nothing to do with setting off concussion spells in the mine. Players: Tony, Ty, Rex, and Duck GM: DaveBy AACabal
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The Curse of Strahd-034-[Dungeons & Dragons 5th Edition]
2:21:39
2:21:39
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2:21:39The Price of Power Part One Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood MikeBy AACabal
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DCC Whiterock Session 89 The demi-plane of forest is a wondrous place, but has a few nasty surprises. Our adventurers have picked up a young girl and are on a quest to find her brothers and rescue them all. Seems out of character, no? Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A (absent) GM: Duck…
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Deeps of Geneva Lake-06-[Liminal Horror]
2:01:57
2:01:57
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2:01:57Of scooter swarms, drowned towers and the calm before the storm. Players: Duck, Art GM: BlackRockBy AACabal
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The mine monsters are alerted to our presence, and they are not really happy about it. Players: Tony, Ty, Rex, and Duck GM: DaveBy AACabal
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Deeps of Geneva Lake-05-[Liminal Horror]
1:50:04
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1:50:04Of hidden rooms, amulets and silent children Players: Duck, Art GM: BlackRockBy AACabal
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DCC Whiterock Session 88 Our adventurers enter the gate and travel to another plane.. which does not seem very happy to see them. Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A GM: DuckBy AACabal
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The Curse of Strahd-033-[Dungeons & Dragons 5th Edition]
2:50:59
2:50:59
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2:50:59The Power of Delgar Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood MikeBy AACabal
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Deeps of Geneva Lake-04-[Liminal Horror]
1:51:52
1:51:52
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1:51:52Of hippie cults, the outer dark and watery tarts Players: Duck, Art GM: BlackRockBy AACabal
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Animated armor.. in the mine! Players: Tony, Ty, Rex, and Duck GM: DaveBy AACabal
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Deeps of Geneva Lake-03-[Liminal Horror]
1:05:08
1:05:08
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1:05:08Of ventriloquism, head wounds and bloody scrawls Players: Duck, Art GM: BlackRockBy AACabal
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Deeps of Geneva Lake-02-[Liminal Horror]
1:19:18
1:19:18
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1:19:18Of life jackets, creepy old men and gravity’s revenge Players: Duck, Art GM: BlackRockBy AACabal
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DCC Whiterock Session 87 We return to Whiterock and get into a battle with mudmen, then find something amazing! Players: Medicine Man (absent), Dr. G, Rocket Man, Gersh, and Pete A GM: DuckBy AACabal
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The Curse of Strahd-032-[Dungeons & Dragons 5th Edition]
2:54:14
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2:54:14The Amber Temple Part One Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood MikeBy AACabal
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Deeps of Geneva Lake-01-[Liminal Horror]
1:30:00
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1:30:00Riveting character creation! You won’t be able to turn your ears away. Then the scenario begins with a scene of horrifying madness: giving away collectibles for no reason! SETTING BACKGROUND Set in the fictional town of New Braunstein, Wisconsin, which broods on the south shore of Lake Geneva, glaring across the watery expanse at its famous twin to…
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Join our GMs as they round table about Horror RPGs. Introducing a new GM and Cabalist, Blackrock! RoundTablers: Dave, Rex, Hollywood, Blackrock, DuckBy AACabal
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More mine shit! Players: Tony, Ty, Rex, and Duck GM: DaveBy AACabal
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I think shit happens in the mine, but I don't know, I wasn't there. Players: Tony, Ty, Rex, and Duck (absent) GM: DaveBy AACabal
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DCC Whiterock Session 86 Our adventurers fight their way back to safety and plan for the next excursion into Castle Whiterock. Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: DuckBy AACabal
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Our adventurers find some information and a patron in town, then head to a mine to investigate a mystery. Players: Tony, Ty, Rex (absent), and Duck GM: DaveBy AACabal
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GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Kyle, Carl, Tony, Duck GM: DaveBy AACabal
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The Curse of Strahd-031-[Dungeons & Dragons 5th Edition]
2:48:37
2:48:37
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2:48:37Rok Fight Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood MikeBy AACabal
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The adventures begin! Our adventurers are on the road to the citadel at Nordvorn when they hear a damsel in distress -- what will they do? Players: Tony, Ty, Rex, and Duck GM: DaveBy AACabal
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Oasis of the White Palm-008-[Old School Essentials]
1:50:49
1:50:49
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1:50:49Can the party find their way out of the cultists' lair? Rocket Man, Duck, Pete A, Art, Hollywood, TyBy AACabal
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