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Flashback

Unofficial Controller

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Take a walk through gaming history as we pick a random date in gaming history and bring you the news from that time as if it was now , different era every week - covering all of gaming history
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Memories of 3DO

Danny Brown

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In 1993, electronics giant Panasonic released the 3DO Interactive Multiplayer, more commonly referred to as just 3DO. At the time, this 32-bit gaming console was a huge leap over competing consoles like the SEGA Genesis and Super Nintendo, both 16-bit machines. Using CD-ROM instead of cartridges, and positioning itself as a true multimedia component for your home entertainment set-up, the 3DO was, in many ways, ahead of its time. Although it was always doomed to fail, it remains a beloved pa ...
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Welcome creatives! These are discussions, thoughts, case studies, interviews, and lessons about how our creativity relates to life. The host, Mr Benja, is a former video game programmer / designer for Rockstar Games, Sony Santa Monica, The 3DO Company, and others, as well as a fine artist. -- Be sure to check out the website for more.
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It’s our absolute favourite episode of the year once again, the Retro Hour Christmas Quiz is back! 🎄🎮 This year, Paul Drury and Oliver Wilmot are taking on hosting duties, armed with festive cheer and plenty of tricky questions. Meanwhile, Dan, Ravi and Joe have each drafted in some of our wonderful Patrons to join their teams, because what’s Chris…
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Send us a text The glow of a CRT. The weight of a six-button pad. The moment you realize your parents somehow nailed the one thing you wanted most. This Christmas special is a joyride through gaming’s warmest memories—ours and yours—and the consoles, cartridges, and discs that turned holidays into legend. We start with the SNES Mario All-Stars bund…
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Send us a text A gold rush of hype, a console arms race, and a toy aisle that felt like a movie premiere—April 1999 had it all. We dive into the month where Phantom Menace merch swallowed the shelves, Dreamcast teased an online future with VMUs, guns, and fishing rods, and PS2 whispers hinted at a built-in DVD player that would transform living roo…
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We go Down Under with Powerhoof’s David Lloyd, the brain behind award-winning indie hits like The Drifter and Crawl. From hiding DOS games as a kid to creating their own game engine and scooping Game of the Year at the Australian Game Developer Awards. From swapping floppies in the schoolyard to creating retro-inspired adventures, and why the Sierr…
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Were you aware that a Master System version of "Ghouls 'n Ghosts" existed? Us here, at Super Garbage Day, are BIG fans of the series, but does this one hold up being the step brother to the NES and Genesis version? Hit play and find out! Super Garbage Day Discord Super Garbage Day Patreon B-Ross's Twitch Stream Vanfernal's Retro Stream Show Super G…
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Send us a text Remember staying up past midnight to grab San Andreas from a 24-hour supermarket aisle? We go back to November 2004, a month that felt like gaming’s golden hour, when bus-stop posters sold franchises and every genre had a real fight on its hands. We relive the thrill of Pro Evolution Soccer breaking past FIFA on pure gameplay, unpack…
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This week, we catch up with the legendary H0ffman to hear some tales from the demo scene trenches, Amiga wizardry, and porting classic arcade titles. From brigning Metal Gear and Knightmare from the MSX to the Amiga, to pushing Neo Geo boundaries with Sega classics, and how he accidentally created a global DJ community with a bit of Amiga code. h0f…
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Send us a text Step into November 1997, when PlayStation style met N64 power and Sega teased a comeback that sounded too bold to be real. We lock into that exact moment—magazine pages, shop shelves, and CRT glow—to unpack why this slice of time still sticks. Colony Wars shows Psygnosis at full command of the PS1, a space sim that felt elegant and c…
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This week we’re joined by industry veteran Michael Devine, former VP of Sales at The 3DO Company, key player at TDK Mediactive, and now CEO of Rockit Games, for an incredible look at four decades inside the games industry. From the “mind-blowing” M2 demos and the rise of Army Men, to the chaos of securing Hollywood licences and resurrecting Jaleco’…
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Stop me if this sounds familiar: an RPG on the SNES about a boy who wears a red baseball cap and a striped shirt, who lives with his mom, and has to journey to the top of a mountain where a special stone from the sky triggers an alien invasion. He’ll need help from a guy who uses technology, a girl with psychic abilities, and a monk to defeat an ot…
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Send us a text Time travel with us to March 2009, a month that captured the best kind of gaming whiplash: Halo tried real-time strategy, Killzone 2 doubled down on heavy, cinematic gunfights, and Xbox Live Arcade turned Wednesday drops into must-play events. We trace how Skate 2’s analogue tricks changed sports controls, why Resident Evil 5’s co-op…
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This week, we’re joined by eXo, the visionary behind the colossal eXoDOS emulation project, dedicated to preserving DOS, Windows 3.x, and interactive fiction games in all their original (and often quirky) glory. We explore how eXo and a global team of volunteers are not just making old games playable again, but restoring everything from lost CD aud…
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Thrak Ops returns! Apologies for the long absence with vacation, illness and the like, but it is time to cover the beginning of COD's peak period with Modern Warfare. I had the lovely Quest 64 Official join me for our deep dive into the campaign, multiplayer and even some discussion of politics and social issues, hope you can stomach it! Follow me …
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This week, we catch up with the ever-inventive Ctrl-Alt-Rees in his brand new studio. Rees shares his latest projects, retro tech obsessions, and the bizarre story of a Japanese teaching computer with a paper screen. We hear his thoughts on modern Atari’s surprising comeback, his favourite (and most hated) handhelds, the quirks of the Jaguar scene,…
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From hating Pong to working for Atari, this week we chat with Matt Householder. From his early days at Gaming Devices Inc. and designing the arcade classic Krull, through to joining Atari right after the video game crash and witnessing the dramatic Amiga chipset saga from the inside. Matt reveals what it was really like working under Jack Tramiel, …
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Guess what everyone! Another JRPG! But this time it's a sleeper, possibly hidden gem-worthy action role playing game never released in the states and places you in the shoes of a world building scallywag who must bring everything back to life on the planet for good (or evil?) Super Garbage Day Discord Super Garbage Day Patreon B-Ross's Twitch Strea…
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Send us a text Boot up the CRT and jump back to 1992 with us as we relive a summer when California Games felt like a whole arcade in one cart, Super Smash TV turned co‑op into bedlam, and Streets of Rage made the living room sound like a neon city. We trade notes on surfing technique, hacky sack timing, and why some micro‑events had ridiculous stay…
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This week we're joined by Sierra legend Mark Crowe, co-creator of the Space Quest series and one half of the iconic Two Guys from Andromeda. Mark reveals how he went from never touching a computer to helping define the golden age of adventure gaming, working alongside Roberta Williams, Disney, and a hapless space janitor named Roger Wilco. Plus, we…
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This week's show features Erik Simon, co-founder of the legendary Thalion Software, the minds behind Lionheart, Ambermoon, and No Second Prize. Erik shares hilarious and jaw-dropping tales from the golden age of Amiga development, how the demo scene shaped Thalion’s “make the impossible happen” ethos, why Lionheart used every Amiga graphics mode. R…
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This week, we’re joined by former Amiga Report editor, writer, and This Week in Retro host Jason Compton, who takes us into the golden age of 90s computing news. From chasing stories during Commodore’s dramatic collapse (“we may not make more chips, but we can sell the floor scrubber!”) to the birth of one of the first online tech magazines, Jason …
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This week we dive into our first Super Famicom game from the wheel of retro, and it is a dooozy. Fatherhood, time, and dragons ahoy! Also, B-Ross was slamming beers during this whole episode so cheers mate! Super Garbage Day Discord Super Garbage Day Patreon B-Ross's Twitch Stream Vanfernal's Retro Stream Show Super Garbage Day YouTube Support the …
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For years, it’s been one of gaming’s biggest urban legends, how much did Michael Jackson really work on the music for Sonic the Hedgehog 3? In part two of our exclusive chat with Roger Hector, former Director of the Sega Technical Institute, we get the full story. Roger reveals how Jackson’s unexpected visit to STI turned into hands-on involvement …
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This week marks our milestone 500th episode, and we’re celebrating in style with part one of an epic two-part chat with industry legend Roger Hector. From working under Nolan Bushnell and Al Alcorn in the very earliest days of Atari, to helping bring classics like Super Breakout and Battlezone to life, Roger shares incredible behind-the-scenes stor…
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This week is a little more informal and loose as Will from the SuperPod Network joins me in a discussion of Treyarch's first mainline entry in the series, Call of Duty 3! Follow me on Social Media! https://bsky.app/profile/thrak.bsky.social https://www.instagram.com/thrak_94/ Will can be found here: https://superpodnetwork.com/person/will-dubk…
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What happens when Disney magic meets Final Fantasy? This week we dive into Kingdom Hearts, a game where Donald Duck and Goofy wield magic and swords, but we’re asking the real question: what if they rolled up as a biker gang instead? Imagine Mickey leading “The Magic Kingdom MC,” Cloud as the brooding alcoholic mechanic, and Maleficent running a ri…
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This week we chat with designer Kev Harrison, whose career began at Eurocom working on Duke Nukem 64 and Duke Nukem: Zero Hour. Kev shares what it was like adapting Duke’s outrageous world for Nintendo, from cutting bikini girls to sneaking in Simpsons gags, as well as why his team saw Duke as a tongue-in-cheek Bruce Campbell figure while publisher…
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This week we hear part two of our chat with Nintendo legend Takaya Imamura and game director Junji Seki. We hear about the creation of Omega 6: The Triangle Stars, blending manga, classic adventure game engines, and even a rock-paper-scissors battle system. Imamura reflects on his decades at Nintendo, from the high-stakes launch of the Switch to br…
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This week we welcome Nintendo legend Takaya Imamura, the visionary artist behind F-Zero, Star Fox, and Majora’s Mask. We hear some incredible stories from his three decades at Nintendo: from being interviewed by Shigeru Miyamoto, to creating Captain Falcon on a whim, to the wild one-year crunch that gave birth to Majora’s Mask. He reveals how a shr…
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This week we descend into pure existential horror. What is art? What is hell? What is the deal with airline food? Join these meat bags as they dive into this chilling PC game adaptation of a 1960s short story, where the lines blur until nothing feels safe. It shook us to the core... This was written by AM. Super Garbage Day Discord Super Garbage Da…
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This week we catch up with legendary C64 composer Jeroen Tel of Maniacs of Noise fame. Jeroen takes us back to the early days of programming music directly in machine code, pushing the SID chip to its limits, and soundtracking classics like Cybernoid, Hawkeye, Supremacy, and Turbo OutRun. From cracktros and demo parties, we hear the story of some o…
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