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3d6 Down The Line

3d6 Down the Line

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3d6 Down the Line is a group of friends who enjoy playing and showcasing a variety of independent tabletop roleplaying games. Our mission is to inspire both new and veteran players through our "community-first" approach to published content.
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The crew encounters a Ghost in the Machine and discover why these phenomena are so dangerous. Back at the Bell, negotiations with cybernetic soldier Ghost-Eater yield fruitful results. Gradient Descent is by Luke Gearing, Jarrett Crader, and Sean McCoy, published by Tuesday Knight Games, LLC. Purchase it ⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠. Mothership Sci-Fi Horror RPG…
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SPOILERS ABOUND! Watch or listen to the full session first! Join the boyz as we wind down for a few minutes immediately after the session ended! In relation to the events of the session, we chat about disturbing body horror, trauma spirals, inurement to tropes, and engagement prompts! Gradient Descent is by Luke Gearing, Jarrett Crader, and Sean Mc…
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A party of merry goat-folk approach a ruined fairy keep, tasked with investigating sightings of reviled crookhorns outside the town of Lankshorn. This episode and Episode 00 are freely available. If you enjoy them and would like to follow along as the campaign progresses, please consider subscribing to 3d6 DTL’s ⁠Patreon⁠ at any paid tier! Subscrib…
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CW: graphic descriptions of body horror. The crew descends down to Eden, a nightmarish environment for a twisted Monarch experiment. When the horror of this forsaken level becomes evident, things quickly spiral out of control. Gradient Descent is by Luke Gearing, Jarrett Crader, and Sean McCoy, published by Tuesday Knight Games, LLC. Purchase it ⁠⁠…
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Diving ain't easy, as the crew learns first-hand from a few local residents in distress. Attempts to play nice quickly go sideways, and... alternative... methods of progress are brought to bear once the paranoia kicks in. Gradient Descent is by Luke Gearing, Jarrett Crader, and Sean McCoy, published by Tuesday Knight Games, LLC. Purchase it ⁠⁠⁠here…
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Mike, David, Matt, Ted, and Jon venture once more ‘neath the enchanted and perilous boughs of Dolmenwood! With the complete rules now available, new adventurers are created, a brief overview of the game and setting is discussed, and Jon draws the group’s attention to a region they have yet to explore. This episode and Episode 01 are freely availabl…
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The crew takes tentative steps deeper into the Reception area of the facility, discovering signs of struggle, desperate survival, and a few bizarre items. They attempt to bypass security checkpoints in order to push onward. Gradient Descent is by Luke Gearing, Jarrett Crader, and Sean McCoy, published by Tuesday Knight Games, LLC. Purchase it ⁠⁠her…
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The reluctant and debt-ridden crew of the Dashwood approach the Deep, an abandoned yet terribly active android production facility. They seek the lay of the land inside the Bell, a retrofitted thruster cast off from the station. Gradient Descent is by Luke Gearing, Jarrett Crader, and Sean McCoy, published by Tuesday Knight Games, LLC. Purchase it …
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The boyz boldly venture to uncharted frontiers with the start of our new campaign: Gradient Descent, using the Mothership Sci-Fi Horror RPG! We discuss the game's mechanics, theme, and philosophy, and then roll up some space truckers. Gradient Descent is by Luke Gearing, Jarrett Crader, and Sean McCoy, published by Tuesday Knight Games, LLC. Purcha…
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The crew attempts to steal a sloop from Ash merchants, with hopes to infiltrate the volcanic Pelican Island. Somewhere beneath lies the fabled Tongue of Thoth, guarded by eldritch horrors! Pirate Borg is by Luke Stratton a.k.a. Limithron, published by Free League Publishing. Purchase it ⁠⁠here⁠⁠. Pre-order ⁠⁠Down Among the Dead⁠⁠, a massive expansi…
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Cap'n Iggy End and his dastardly crew investigate an upended shipwreck in the midst of the jungle, all while being hunted by that most feared of antagonists -- a nun. Pirate Borg is by Luke Stratton a.k.a. Limithron, published by Free League Publishing. Purchase it ⁠here⁠. Pre-order ⁠Down Among the Dead⁠, a massive expansion for the game that inclu…
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Avast, ye lubbers! Mike hoists the main sail for an Amuse-bouche of Limithron's Pirate Borg! A crew of greedy and foul sailors are Trapped in the Tropics! Abandoned on undead-infested Eel Island, they seek treasure from the wreck of the Silent Angel. Pirate Borg is by Luke Stratton a.k.a. Limithron, published by Free League Publishing. Purchase it …
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The members of 3d6 Down the Line discuss the entire three-year long campaign, take questions from the community, and share some news about what's next for the channel! The Halls of Arden Vul is by Richard Barton, Andreas Claren, and Joseph Browning, published by Expeditious Retreat Press. Purchase it ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠…
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The AV Club's adventures in the Halls come to an end, as they make their final push to reactivate the alien spacecraft, say their farewells, and journey forth to new frontiers. But Arden Vul remains eternal, its secrets many, and its appetites insatiable... Feats of Exploration achieved during this session can be perused ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠…
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Lothar, beloved of Odin, leads the AV Club on a score-settling mission to the Lost Chambers of Arden, on the journey back to the hangar bay. Will the ghosts of PCs past be avenged? Probably -- this is Mike we're talking about, after all. Feats of Exploration achieved during this session can be perused ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠…
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The AV Club is back on track, baby! The party executes an ingenious plan to rid themselves of one very dead rudishva, but then they must turn on the charm to secure the services of one that's very much alive. Meanwhile, the legend of the prophet Mort grows ever larger. Feats of Exploration achieved during this session can be perused ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠…
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Back home in the Debouchement, the AV Club is yet again tempted by the mysteries and puzzles that greeted them upon their first sojourn here. First, an attempt to simultaneously reposition three statues of mighty Thoth, and then a dive into the Great Chasm to bother someone who very clearly does not want to be bothered. Feats of Exploration achieve…
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The AV Club can't decide if they can trust any of these weirdos in cryosleep to act in the party's best interests, so it's off to have a chat with the one dude who may have an (oblique) answer: Thoth - Thrice-Born Linguist, Giver of Words, Light of Comprehension. Feats of Exploration achieved during this session can be perused ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠…
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SPOILERS ABOUND! Watch or listen to the full episode first! Join the boyz as we wind down for a few minutes immediately after the session ended! In relation to the events of the session, we chat about death wishes, transparent conversation, and resisting the railroading urge! If you'd like to not only listen to us, but also watch our ugly mugs, che…
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Ancient cryo-pods are small potatoes compared to the high tech gear that lies beyond. The AV Club knows full well that the hoard is guarded by a floating ball of murder, but they think they have it in the (literal) cards to gain the upper hand. Feats of Exploration achieved during this session can be perused ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠…
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After a fiery tragedy unfolds, the party's journey back to the Hangar Bay begins. But first, one of the greatest and most terrible mysteries of the Halls stands before them: the dreaded Obsidian Gates! Feats of Exploration achieved during this session can be perused ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠…
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At long last, the final piece of the spaceflight puzzle is within the AV Club's grasp! The Engine Room awaits them, but three factions are already battling it out in the chamber. The party must decide which side they'll take, if any, and who will be the sole claimant of the elusive drive rods! Feats of Exploration achieved during this session can b…
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Note: A substantial section of the party's discussion with Akla-Chah was unfortunately lost, around the 24 minute mark. Jon was sick during the session recording, and his clouded brain caused an audio hiccup. Apologies! Wulfheard and Upior return to the Bridge to get some answers from Akla-Chah. Soon enough, the path to the Engine Room is made clea…
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Teleporting for fun and profit continues apace! Evidence of the great upheaval in the Rudishvan Hegemony lies scattered in the AV Club's path, as they penetrate deep into the areas once demarcated for the Varuda servitor species! Feats of Exploration achieved during this session can be perused ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠…
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The rudishva set strange multi-armed guardians in places they didn't want disturbed, and the AV Club discovers this fact the hard way. Plus, a malign ichor has scoured the flesh from adventurers past; let's see if the party suffers the same fate! Feats of Exploration achieved during this session can be perused ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠…
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Who cares about launching a spaceship when a tantalizing sarcophagus is just sitting there asking to be desecrated? Never a party to turn down an opportunity to get distracted, the AV Club showcases some divine might against the restless dead! Feats of Exploration achieved during this session can be perused ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠…
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The party is intrigued by the techno-sorcerous transit shaft that plumbs 1100 feet through the heart of the Halls. Wiles are tested in the development of a safe plan, but soon the exploration of strange new realms ensues! Feats of Exploration achieved during this session can be perused ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠…
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SPOILERS ABOUND! Watch or listen to the full episode first! Join the boyz as we wind down for a few minutes immediately after the session ended! In relation to the events of the session, we chat about Rudishvan undead, transit shaft theories, and megadungeon mobility! If you'd like to not only listen to us, but also watch our ugly mugs, check out t…
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The party must confront ancient alien guardians in a desperate attempt to discover the location of the last piece of the LOAV puzzle: the all-important drive rod. What other cunning modes of transport did the rudishva devise, and will they lead to the Engine Chamber? Feats of Exploration achieved during this session can be perused ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠…
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SPOILERS ABOUND! Watch or listen to the full episode first! Join the boyz as we wind down for a few minutes immediately after the session ended! In relation to the events of the session, we chat about snowballing progress, table etiquette, and monkeywrenching players! If you'd like to not only listen to us, but also watch our ugly mugs, check out t…
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What a long, strange trip it's been! For the campaign's century mark, The AV Club uncovers the powerful and strange secrets of the Rudishvan Bastion! Now outfitted with ultra-tech, they're ready to exercise some very real, very tangible power. Feats of Exploration achieved during this session can be perused ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠…
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SPOILERS ABOUND! Watch or listen to the full session first! Join the boyz as we wind down for a few minutes immediately after the session ended! We discuss our thoughts on Ted's adventure and our second exposure to the Shadowdark RPG! Shadowdark is by Kelsey Dionne, published by The Arcane Library. Purchase it here. Explore more 3d6 Down the Line a…
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Ted runs an Amuse-bouche of his own design, as we return to the Shadowdark RPG! A chance find in a booksellers stall leads to a lost shrine dedicated to an ancient hero of the goblinkin, the legendary ARMANSQUAGULAT. The legends speaks of great treasure, but goblins are devious and cunning. Who knows what dangers lie in wait for the unwary… or the …
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NOTE: Due to a recording snafu, the last 25 minutes of the session were lost, but an on-air recap of the events from that missing section has been attached to the end of the episode. The party's chipper conversation with the Beacon's resident therapist becomes unnerving in a frighteningly short span of time, but the AV Club is determined to meet he…
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Much to the AV Club's delight, the rudishva had their own teleportation network. The scattered modules of the alien ship are merely a demolecularization away, and the hunt is on for the components necessary to activate LOAV-291. Feats of Exploration achieved during this session can be perused ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠…
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SPOILERS ABOUND! Watch or listen to the full episode first! Join the boyz as we wind down for a few minutes immediately after the session ended! In relation to the events of the session, we chat about alien revelations, Kerbog Khan conspiracies, and the fate of the rudishva! If you'd like to not only listen to us, but also watch our ugly mugs, chec…
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Delve 6 begins with a tiny goblin in a very big space, as Mort investigates the bizarre technology arrayed before him. A slumbering metal dragon presides, its tantalizing promise of flight spurring the AV Club's search for the means to wake it! Feats of Exploration achieved during this session can be perused ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠…
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SPOILERS ABOUND! Watch or listen to the full episode first! Join the boyz as we wind down for a few minutes immediately after the session ended! In relation to the events of the session, we chat about reminders of one's mortality, why asymmetry rocks, and players shaping their own endgame! If you'd like to not only listen to us, but also watch our …
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In an effort to lock down the Arden Cult's chambers as a private safe haven, the party inadvertently stumbles upon strange creatures that have a differing opinion on the AV Club's claim. In addition, a Rudishvan ID plaque is burning a hole in Mort's pocket, and he plans to use it. Feats of Exploration achieved during this session can be perused ⁠⁠⁠…
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The megadungeon-crawling continues apace in 2025, as Sirs Gobliano and Cheek indulge in a beastman escort to the cliff-side Back Door! With the blessed sun nearly in sight, the question becomes what to do after retrieving their precious magical rug from town? Feats of Exploration achieved during this session can be perused ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠…
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SPOILERS ABOUND! Watch or listen to the full episode first! Join the boyz as we wind down for a few minutes immediately after the session ended! In relation to the events of the session, we chat about beastmen portrayal, filling power vacuums, and campaign time dilation! If you'd like to not only listen to us, but also watch our ugly mugs, check ou…
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The players force Jon into his least favorite aspect of roleplaying, much to their delight. And the party starts to question if the route they've taken will lead them to the infamous Back Door, as they plunge ever deeper into the winding tunnels surrounding the Fungal Caverns! Feats of Exploration achieved during this session can be perused ⁠⁠⁠⁠⁠⁠⁠…
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SPOILERS ABOUND! Watch or listen to the full episode first! Join the boyz as we wind down for a few minutes immediately after the session ended! In relation to the events of the session, we chat about Heliagabulus's fate, exploring the Great Chasm, and the nature of Upior's tunnel! If you'd like to not only listen to us, but also watch our ugly mug…
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The AV Club learns much more about the infamous Lord Ptarmis from an unexpected primary souce, and discovers long-hidden and mind-bending secrets in the darkness of the Great Cavern's high spaces! Feats of Exploration achieved during this session can be perused ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠…
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SPOILERS ABOUND! Watch or listen to the full episode first! Join the boyz as we wind down for a few minutes immediately after the session ended! In relation to the events of the session, we chat about hematite door theories, cavern mysteries, and exploring verticality! If you'd like to not only listen to us, but also watch our ugly mugs, check out …
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Having secured unusual means to traverse the underground lake, the party explores hidden grottoes, glittering caves, and fungi-laden paths less-trodden. Dark structures loom out of the mushroom canopy, hinting at lost treasures and secrets! Does one of them lead to the legendary "Back Door" of the Halls? Feats of Exploration achieved during this se…
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SPOILERS ABOUND! Watch or listen to the full episode first! Join the boyz as we wind down for a few minutes immediately after the session ended! In relation to the events of the session, we chat about connections in the Great Cavern, linear fighters and quadratic wizards, and possible paths forward! If you'd like to not only listen to us, but also …
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As the AV Club finally enters the Great Fungal Caverns, their high-powered shenanigans break all the rules of classic dungeoneering. The party spellcasters go full gonzo in their attempts to navigate the spore-filled benighted forest! Feats of Exploration achieved during this session can be perused ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠…
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Tack-on FX! Get snuggled in bed, kids, because Jon's reading bedtime stories of ages past in the Halls of Arden Vul! The ancient tomes found in the Secret Library of Thoth are finally opened, and many revelations and theories follow! This Tack-on FX appends Episode 90 of our Halls of Arden Vul campaign. The Halls of Arden Vul is by Richard Barton, …
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SPOILERS ABOUND! Watch or listen to the full episode first! Join the boyz as we wind down for a few minutes immediately after the session ended! In relation to the events of the session, we chat about missing in-person play, intentionality in design, fungal caverns plans, and phylacteries! If you'd like to not only listen to us, but also watch our …
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