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3 Wise DMs

The 3 Wise DMs

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3 Wise DMs is a podcast for dungeon masters (for Dungeons & Dragons) and game masters (any other RPG) with problems. And when we say problems, we don’t mean the kind of things you find answers for in the gamebooks. Think of it as a gaming philosophy show with a strong emphasis on applied knowledge. We all want to be great DMs, so what do we do to try to get there?
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We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners. Having been playing through the Lord of the Rings Roleplaying Game, we’ve experienced firsthand how alterations to the classes available for players really helps to lend a unique and immersive quality to the campaign setting – sett…
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We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners. One of the best things you can build for your campaign to feel real and immersive is by creating factions. Groups and organizations that have their own motives and goals that are distinct from the players. This creates inciting inc…
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We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners. Science fiction writer, Arthur C. Clarke formulated three adages known as Clarke’s Laws that he expounded on in his writings. The third of these is the most famous, “Any sufficiently advanced technology is indistinguishable from ma…
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We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners. In this episode, Tony, Chris, and Dave return to the conversation started in Episode 174 and begin to build out the town that will be the start of most adventures in our Boomtown Campaign Setting. Make sure to Join the Conversation…
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We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners. In this episode, Tony, Chris, and Dave finish out the discussion of how magic will work in our crowdsourced “Boomtown” campaign setting by asking “Where does divine magic come from?” Make sure to Join the Conversation! 1:40 “Where …
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We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners. In this episode, Tony, Chris, and Dave begin to ask the most basic question when building a town: why is the town there? In our D&D Tombstone idea, we realize the short answer is money. And what drives that money? Magic. Make sure …
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